Sample
Game: |
| P1: It's your fault.
P2: No, it's your fault, because you
made the call.
P1: I may have made the call,
yes, but I used your phone.
P2: The red phone? You mean
one your sister bought for me last Tuesday? That phone? She bought it, it's your
fault.
P1: Oh yes, I remember that. I
had forgotten she bought that for you. She originally had bought you a pen for
your birthday, but when you gave her that Sony Playstation 2 for her baptism, she felt
the pen would be embarrassing, and she asked your Mother for ideas. Your mother
suggested the phone. Its your fault.
P2: I can see you how you'd think
that, but my mother only knew it was a good gift idea because of you. It's your
fault because you smashed my old phone while my mom was watching. I still can't
believe you did that.
P1: Its your fault dude! How can
you not remember the whole story buddy? Your mother only came to the window in
the first place because you started screaming at full volume; "Mommy Mommy
Mommy!" when you stubbed your toe.
P2: Yeah, on the skateboard you made.
It's your fault.
P1: Out of wood you cut down. It's your
fault.
P2: From trees on your grandfather's
property. It's your fault.
P1: Which he bought from your mother's
real estate office. It's your fault.
P2: She got her license at your Dad's
school. It's your fault.
P1: Ah. I am shocked you'd use
that defense. Its obviously still your fault, because it was your Uncle
Sylvester that built that school when he was only 26. It was in all the papers.
P2: On land he bought from ----
Buzzzz... Loss. Game 1 goes to
Player 1. Land ownership was used already.
Stop
Hiccuping
|
|
IT'S YOUR FAULT
THE CREATIVE THINKING GAME
THE INSTANT MESSENGER GAME
By Jeff Goebel
(and some guy named Mitchell Sheppard.)
This game is a logical thinking game.
Easy to begin, but nearly impossible to end.
Pass blame on the opponent, or the
opponent's family heritage.
WELCOME
TRILLIAN USERS!
FEEL FREE TO START A GAME WITH ME
GAME PLAY
The game takes the lines of an argument. Whomever
is elected to go first, simply says "It's your fault" to start the game.
From this point, each new turn must creatively fictionalize a reason why it is in fact,
NOT your fault, and pass the blame. The game continues forever, or until one
player gives up, or breaks a rule.
HISTORY
Invented by two school children on the morning bus ride
over the course of a few years. I no longer have the slightest idea where Mitchell
Sheppard is, or if he'd even remember this silly little pastime, but I have always loved
this game, and I've kept it alive all these years. Although it was
conceived as a verbal thinking game, it lends itself
perfectly to the new technologies of the Internet, and can be used via email, ICQ, Instant messenger, chat rooms
or even discussion forums. If you like "It's Your Fault", please please
please tell me, and try to always remember where you learned it.
Check out the sample games online at
http://frogstar.com/fault
RULES
Nobody can ever discuss or disclose the event itself.
You must never say what it is that you're talking about.
Every turn MUST include the statement "It's your
fault" somewhere. This is the most common slipup, so some players choose not
to enforce this option as a game ending rule. Also, variations may be accepted as
long as the word "fault" is used.
Everything said within a turn is considered to be fact,
and can not be disputed. You can not suddenly remember a different story or
excuse. Nothing can ever contradict any point made. This is considered a
loss. If you are told you to blame because you chose the paint, then this is true.
You can not answer with "No I didn't."
During game play, blame must always be passed to the
opposing player, or their family heritage. Players are free to fictionalize any
family member as required, and these must not be apposed. If player one says
player two has a 6 year old sister, then this becomes canon for the game. Player
two can not say; "I don't have a sister".
Families can never cross. No inter-family marriages
are allowed. The game is based on blame being certain, not wishy-washy.
No adoption of any kind.
Every turn must include only stories that
"could" actually happen within the rules of our known universe. Nothing
nonsensical can be introduced into the story. Science is the law.
Although blame may quickly jump to generations of
"great great great" grandparents, the time-line is also a priority. It
is unlikely your brother was alive at the same time of your great great great great
uncle. Breaking logical timelines is considered a loss. At some point
however, it may be worthwhile to just start using terms like "his uncle"
rather than continually remembering how many levels of "great" an uncle may
be.
Each new turn must be directly related to the previous
statement. You can not start a new thought, without specifically linking to the
previous turn. Most new turns will go backwards in time.
No family can own utility companies.
No religion. No son of God or God references.
You can't say "you told me to" or use
"told me to" as an easy out.
No single conceptual idea may be re-used. This
includes concepts such as property ownership, company ownership, etc. The rule is
self governed, so each player must be happy with any decisions, or the turn is
cancelled. If you choose, disputes over this rule can be nullified without ending
the game. The player may simply choose another route, and change their story.
Be as creative as you like, but do not include more than
one new thought per turn. No need to offer fantastic details that could be used
against you. Shorter answers are better.
NEW
SAMPLE GAMES
I have just started saving the
games people play with me via ICQ, MSN, AOL or other IM chat tools.
Some of the better ones will be presented here. If you
challenge me, and our game lasts 10 turns or more, I'll include it
here.
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THE INSTANT
MESSAGE GAME IS CATCHING ON
GREAT IN CHAT ROOMS, FORUMS,
VOICE CHATLINES AND INSTANT
MESSAGES
EVEN ON YOUR CELL PHONE USING SMS
SOME PEOPLE JUST
DON'T GET IT, BUT THOSE WHO DO SEEM TO BE ENJOYING IT!
I'M STILL
LOOKING FOR A CHALLENGE ANY TIME - INSTANT MESSAGE ME ANYTIME.
IF WE START A
GAME, AND IT LASTS 10 TURNS OR MORE, I'LL INCLUDE IT BELOW AS
A SAMPLE
MORE SAMPLE GAMES HERE |
GAME IDEAS
"It's Your Fault" is a great game for
computer chat rooms, ICQ, or other
Instant Messengers. You can play with people at work, or at home, or both.
Near, far, friends, strangers. I'm always looking for a new
challenge.
We're also starting an IT'S YOUR FAULT Network, so
if you play the game, let me know. You can get on our scoreboard and
accept challenges from other players around the world.
[AIM: frogstar42] [MSM-info@frogstar.com]
[ICQ: 9729896]
[Yahoo: frogstar42]
[GoogleTalk: frogstar42@gmail.com ]SIGN/VIEW THE GUESTBOOK
DO YOU HAVE A BLOG OR FORUM?
MENTION THIS GAME!
SPREAD THE WORD!
But please tell me!
A link back to the sample games would also be appreciated.
Remember. Frogstar has no ads. We run on ego power alone.
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